On-chain assets vs app economies
“NFT game” hides a spectrum. Some games issue real on-chain tokens you control; some run hybrid systems where only premium items are on-chain; and some sell digital items that never touch a blockchain at all, while wearing the language anyway. This explainer lays out the three models this site uses to classify every platform — the ownership_model field on our records.
Model 1: on-chain assets (onchain_assets)#
Items are minted as tokens on a public chain. Your wallet holds them; transfer and trade happen peer-to-peer at contract level.
- What it looks like: Immutable games on TokenTrove — Gods Unchained cards, Illuvium assets — and Ronin ecosystem items on Ronin Market. Items show in a public block explorer; trades are visible on-chain.
- What it means for you: real transferability, real persistence of the token (not its utility — see what ownership actually means), and the full wallet-security burden on you.
- The catch: everything good about self-custody is also the risk — lose your keys or sign a bad approval and there’s no support desk that can roll it back.
Model 2: app economy (app_economy)#
Items exist only inside the company’s database. They may be tradeable on a closed in-game market, purchasable for money, or even marketed with NFT vocabulary — but no token exists on any chain.
- What it looks like: conventional free-to-play games with tradable inventories, and some “NFT-adjacent” games that skipped the blockchain entirely after the 2022 backlash.
- What it means for you: no self-custody option, no exit outside the publisher’s own market, and everything revocable by ToS. But also: no wallets, no signatures, no gas, and no drainer attacks — the mainstream-safe trade-off.
- The catch: “ownership” here is contractual, not cryptographic — the publisher is the ledger.
Model 3: hybrid (hybrid)#
The common 2026 pattern: the game runs on conventional servers, but some asset class — usually the premium/collectible tier — is minted on-chain, while gameplay progression stays in the app database.
- What it looks like: Mythical’s model (NFL Rivals, Pudgy Party) — the app is a normal mobile game; the tradeable premium items are minted on their Polkadot chain and move through Pulse Market. Open Loot runs a similar hybrid platform model.
- What it means for you: the mainstream UX of an app economy plus real ownership only for the tokenized tier. Check which specific assets are on-chain — “this game has NFTs” often means “3% of its items are.”
- The catch: two sets of risks at once — account-level risks for the app layer, and signature/approval risks for the on-chain tier.
Why this classification matters#
Most marketing deliberately blurs these models — “we have NFTs” covering a tiny tokenized fraction of an otherwise closed economy. The honest question to ask of any game:
- Which specific items are tokens on a public chain?
- Which marketplace can see and trade them?
- What happens to the non-tokenized majority when the game ends?
Every entity record on this site carries ownership_model + the evidence for it — that’s the field to check first. The closer a game sits to app_economy, the more it’s just a normal game wearing crypto vocabulary; the closer to onchain_assets, the more the safety rules on this site apply in full.
Sources#
- Mythical’s hybrid tokenization model — https://mythicalgames.com, https://mythos.foundation (official, verified 2026-09-28)
- Open Loot platform/marketplace hybrid — https://openloot.com (official, verified 2026-09-28)
- TokenTrove on-chain trading for Immutable assets — https://tokentrove.com (official, verified 2026-09-28)
- Ownership-model classification rows —
research/ecosystem-ledger-2026-09.csv, category 8